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| #1 | |
Deity Join Date: Mar 2003 Posts: 4,197 | Main Download and Information ![]() Unofficial Expansion Project The Goal of Legends of Revolution is to simulate a "commercially viable" expansion pack. As with any good expansion pack a new base concept is introduced: Revolutions, which carries with it concepts like barbarian civs, battles effecting national borders, and civil wars. Further certain gaping holes in the unit progression of default cIV are filled; like the much needed bombard, and steam ship navies of the Industrial era are flushed out. Overall Legends of Revolution has been built with the idea that more is not better, rather the goal has been to add in needed units for balance, and concepts that enhance gameplay. There are many mods available for those interested in "expansions" that add in dozens of new units and 100s of leaderheads, or go for a content driven approach. Legends is built with a coherency driven philosophy. There are a couple new leaders, and civs and units for sure, and some some damn fine concepts introduced. The expansion here is smooth, well thought, and balanced, the change to Legends of Revolution from Beyond the Sword is similar to the change from Vanilla Civ4 to Beyond the Sword. Currently there are no known critical bugs in Legends; it is completely stable. Instructions: 1) Make sure you have BtS 3.19, if not, get BtS and update it to 3.19! 2) Download Legends of Revolution 3) Install 4) Play Legends of Revolution is packaged in an NSIS installer .exe, installing is as simple as double clicking. On installation you will be given the option to create shortcuts to the mod, so that you can easily play it by launching from the desktop, and/or Start menu. No need to load or alter your regular BtS game in any way. I designed this mod with stability being a core necessity, 99% of users will experience no issues. Though like any software, there have been some known machine specific issues, see known bugs in the second post below for troubleshooting information if any problems occur. If you have an issue with the main download site a list of download mirrors can be found here: Legends of Revolution Download Mirrors Keep in mind this list contains all versions, including unstable test releases, and versions of LoR for BtS 3.17 (which are not compatible with 3.19) so please take care to download the current main version (0.9.7c). LoR is also available in a light version. The light version has had all unessential parts of the mod removed, such as ethnic unit art, scenarios, and Shrine movies. This is to reduce the size of the mod for easier downloading, and improve performance on low end systems. LoR light is save game compatible with the full version of LoR, so you may use these versions interchangeably for succession games and what not. Download LoR (light) 126 MB Introduced Concepts: The concepts incorporated in this mod are introduced from the RevolutionDCM mod by glider1 and jdog5000 as well as those like Moctezuma, PieceOfMind, and EmperorFool who have produced the components that really bring RevDCM together. The introduced concepts are toggleable in the custom games start up, you may enable or disable them as per your tastes. Revolutions: Cities now have a revolution index. This is negatively effected by such things as distance from your capital, Non State religion, wars going poorly, a poor economic state, etc. Revolutionary sentiment is quelled by troop garrisons, building of wonders, communication technology, culture spending, success in war, etc. If a city or a group of cities gets frustrated with their empire's rule, they will demand independence; If refused they may openly rebel. This causes armed uprising, and entire new civilizations may spawn taking over sections of large sprawling empires. Balkanization can occur in empires that are not well maintained, or sometimes the rebels will topple the old regime completely. Well managed empires have no problems. Legend Units: Think of these as wonders for warmongers. Legends are not incorporated from Revolutions, and are not toggleable like all other concepts listed here, they are core to the mod. There are ten Legends, and each may only be built once. As an example the first Legend to be available is 300 Spartans, which is a melee unit with 5 and 100% bonus vs melee, 50% vs Mounted, 50% defense vs early mounted units, and 50% defense against archers. 300 Spartans starts with Drill1, Guerilla1, and Formation, however it comes with the hammer price of 4 axeman/spearmen. All legends are similar to this in strength, though the 300 might be the most powerful because of when it becomes available (bronze working and polytheism).Barbarian Civ: Barbarian cities that develop high culture or get large may settle down, spawning entire new civilizations. Start as Minor Tribes: Simulates the chaos of early history. All civs are treated by the game as barbarian (Unit color, flags and borders still show, you are aware of who is around you, they just cannot be peacefully interacted with) until they discover the technology of Writing, and may engage in diplomacy with other civilizations that have discovered writing. Influence Driven War: Battles have an effect on the cultural depth of tiles. This means that in war the borders of empires become dynamic, and will shift according to those who succeed in their war. Unaltered Gameplay Enhancements: Interface: The BUG mod is fully incorporated into Legends. The current version is 1.4.1, and also includes the most up to date BULL (bug dll) components. The enhancements to the interface are too numerous to count. If you haven't tried BUG you will be blown away by how much easier it is to get information, and how well everything is displayed. Better AI: Better AI v 0.81M has been incorporated. Making the AI much smarter, especially at warfare. You will probably need to drop a difficulty level from what you are used to in BtS when playing this mod. Further the current version of BBAI includes much of the CAR mod code, making it so even with the improvements to the AI, the game runs as well as standard BtS, as the code has been fully optimized. Art: Ethnic Unit art has been expanded. Overall the game will look much prettier. Units and Civs In the civilopedia there is a list of added leaders and units and various introduced concepts. A short introduction like this makes it impossible to go into specifics (just like with the upgrade from Vanilla Civ4 to Beyond the Sword). A few leaders, a couple of civilizations and wonders (including Leonardo's Workshop!) have been added, also techs and units have been added and tweaked to smooth things out from BtS. The focus of added units and technologies has been in the industrial era, where the interesting tech progression and unit steps found in the Medieval era fell flat in BtS. With Legends of Revolution, the unit progression stays paced like during that period of gameplay through the End Game. While I was going through and adding the content for the civilopedia I was directly comparing the BtS changes with LoR changes, overall LoR adds a pretty identical amount of content as Beyond the Sword did to Vanilla Civ, no more, no less. I always enjoy receiving feedback, so please feel free to post and let me know what you think, and any ideas you have to improve this mod. Last edited by phungus420; Nov 01, 2009 at 01:27 AM. |
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| #2 | |
Deity Join Date: Mar 2003 Posts: 4,197 | A Picture Is Worth a Thousand Words Unit Upgrade Chart: Spoiler: ACO: Spoiler: Leonardo's Workshop: Spoiler: Revolutions!!!: Spoiler: Legends: Spoiler: More Civilopedia shots Spoiler: FAQ Q: Why do you call this an unofficial expansion pack, aren't there a lot of those? A: Sort of. The goal of this mod is not to add content for contents sake. Most of the expansion based mods are filled with lots of things, dozens of new leaders, civs, units, etc. This Mod definitively adds a couple of these things, but they are tempered. The additions are in line with what you'd see in a commercially available expansion pack. Further this mod is very stable, there are no known critical bugs in it. And finally it includes all the known common sense modcomps that have been created by the community, such as BUG, and Better AI. Q: Why is it a beta then? A: Currently the mod has 2 more improvements before it will be in a final release state, and out of beta. First there are some touch up details to the art being done by achilleszero that take a lot of time to do (such as adding damage states to all the mechanized units). And secondly, and most importantly we are waiting on the next update of Revolution DCM, RevDCM 2.7 will be fully multiplayer compatible and supported, at that time the mod will be out of beta. Don't let the word "beta" fool you though, this mod is one of the most professionally produced out there. It is very polished. Q: I install, but when I try to play, it crashes? A: You need to patch the game to 3.19. Fireaxis's automatic updater fails, so you need to download the patch from this site, and manually install it: http://forums.civfanatics.com/downlo...=file&id=12576 That pretty much always solves the issue. If you patch the game, and still have a problem, please post in this thread, and I'll see what I can do. Q: I get some message that pops up saying failed to write some ini files, I can still play the game, but this is telling me there is an error. What is wrong? A: On a computer that uses Vista you must "Launch as Admin"; programs that run and don't have admin rights are restricted by Vista's security protocols from creating new ini files, or overwriting old ones. Because this mod uses the BUG UI, BUG needs to be able to write new ini files to set everything up, and it needs to be able to overwrite these same ini files to adjust things based on options you make to customize the BUG interface. Q: The art looks all messed up, I mean really bad, there are multiple unit models, and they switch to new ones, and the buttons are all blurry, and even though I run the game in frozen animations mode some models like the worker still animate. What's a matter with the unit art? A: The main mod cannot be run in frozen animation mode. The Ethnic art just wol't work in the frozen mode. You must turn animations on for this mod to work correctly in the full mod. However we have released a light version, where the ethnic unit art has been cut. If you play with frozen animations, you likely don't care about this anyway, so download and enjoy LoR light, found here: Download Legends of Revolution (light) The light version is save game compatible, so you may continue your game when converting to the light version of LoR, and you may also use light and full versions when trading saves in succession games and what not. Q: Does this mod run slower then standard BtS, I hear that happens with alot of big mods? A: Firstly, this mod has been built around performance. I have taken great care to only use reasonably sized textured and poly count models, more so then any other modpack available, bar none. Poly count and texture size is the #1 cause of slowdown and MAF crashes (memory allocation failures), in fact the model standards for Legends of Revolution isn't that much different then BtS. In previous version of LoR there were some other attributes that would cause slow down. Mainly the betterAI component, a smarter AI has more to think about, and if the computer resources are already being overloaded, this can cause the game to stall longer in between turns. However in 0.9.7 the CAR mod has been incorporated in BBAI, no significant slow down has been noted in the new versions of BBAI (testing showed somewhere around a 4% increase in turn time, which is negligible and not noticeable for humans. BUG does introduce a feature which can cause slow down: Plot List Enhancements. These can be used to more quickly gain information from unit stacks, etc. Unfortunately the code for them is all in python, and is a bit overloaded, IMHO, that said alot of people will only play with the PLE. If you are noticing slow down and reduced performance accessing the BUG options (press Ctrl + Alt + O), and disabling the Plot List Enhancements (or PLE) options will definitely improve things. Lastly because this is meant to simulate an expansion pack and has come out more then 2 years after BtS, the poly count and texture size limit is slightly larger then Stock BtS. All of these combined really don't add to much, but it is still slightly more resource intensive then Beyond the Sword is. The main ways to improve performance are to reduce your map size, or get more RAM for your computer. You can also increase performance by running LoR light, but it is less aesthetically pleasing as all ethnic art (except what is in base BtS) has been cut. See above for a link to LoR light. Q: Can I play LoR in multiplayer? A: It's not considered supported, but you're welcome to try. In fact, the issues with MP are currently the only major known bugs in LoR. Here is what is posted in the list of known bugs: Unfortunately the current version, 0.9.7 (all varients) seems to utterly break multiplayer. If multiplayer is important for you, then it is recommended you revert to the prior 0.9.6c build. Even in 0.9.6 some users report bugs when playing LoR in multiplayer; it especially seems to be unstable if choose religions and revolutions are on. So it is recommended you do not play MP with these options on. MP is being addressed though, in the next update MP should be stable and working correctly. Getting MP working is in fact the last step before LoR will be considered a final version, and be out of beta development. So this has become a top priority at this time. It will take a while to adress though, expect working MP mode around New Years. Q: I think I found a bug, what should I do? A: First read the FAQ, and known bugs list and ensure it's not a known issue. If it's something new, please report it. My goal is to get this mod bug free, or at least as bug free as default BtS by the release of LoR 1.0. The only way that can happen is by receiving coherent bug reports that allow me to reproduce the problem behavior, so I can isolate the issue and fix it. Software designers hire entire teams to test their products and search out bugs, I don't have that kind of budget, so the only way we can track down the issues and fix them is thanks to user reports. The Bug reporting thread is found here: Legends of Revolution Bug Reporting thread Q: Is there anyway I can help out the project? A: There are quite a few ways, for sure. Just downloading it and playing it good; those of us who built this mod just like knowing it gets played. The biggest help in my mind would be to spread the word, let people know about the mod. LoR has been released considerably later then most mods, and as such doesn't have a very large fanbase. Getting it more exposure would help quite a bit. Word of mouth and just telling people about the mod is good, and there are other ways to improve it's exposure; such as starting a succession game, I'd personally love to read one; writing down a story in an interesting format in the stories and tales forum would be cool also. If you're a fan of civilization these are interesting to read sometimes, especially the succession games which can have very novel approaches to playing civ; the succession games and stories and tales forums can be found here: Civilization IV: Succession Games Forum Civilization IV: Stories and Tales Forum Another good way to help out the mod is by giving feedback. And just jumping in and doing something you're interested in; such as creating a mod mod, finding good music for the modern era (which is sorely lacking), creating translations (German is currently being translated by a LoR player Heinli ), or programming functions and tags into LoR's source that would be useful. I can't really give specific advice on this, as modding is a hobby and if you want to help out by doing, you need to jump in and work on something you're interested in.Known Bugs:
Test Build There is currently no test build available, but there will be soon. There is alot of art that needs to be compiled, when it is 0.9.8 test build will be released. This will occur relatively soon, so if you are interested in helping development please check back here in a couple days. Other notes: The 0.9.7 is not version 0.9.6 or earlier save game compatible. So it is recommended you finish your 0.9.6 games before updating. (For those who downloaded and installed 0.9.7, 0.9.7a, or 0.9.7b the current version 0.9.7c is save game compatible, so there is no reason not to update). Also if you downloaded a prior 0.9.7 version, that is not 0.9.7c, it is recommended you update. Here is a list of known bugs in 0.9.7 that are fixed in 0.9.7c:
This Mod has it's own Subforum, you are currently there ![]() This Mod uses an installer and signs itself to the registry for easy uninstalling. Do not just delete this mod if you wish to remove it. Run it's uninstaller. This can be done easily by selecting the uninstall icon in the start menu shortcut (if you installed the start menu shortcut), accessing your windows control panel (and remove like any other program), or by going into the mod and double clicking the uninstaller. Uninstalling correctly will ensure LoR removes it's Reg key when removed. Last edited by phungus420; Nov 03, 2009 at 09:41 AM. |
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| #3 | |
Deity Join Date: Mar 2003 Posts: 4,197 | CREDITS The main developers of Legends of Revolution are: phungus420 and achilleszero Other moders or team members have helped in the development, by either being part of the Legends of Revolution Team, and helping with civilopedia entries, translations, etc, or are modders themselves and have helped build the core components of the mod: Alsark, Merri, jdog5000, glider1, EmperorFool, PieceOfMind Legends of Revolution would not have been possible without the work of other moders. Many thanks to: EmperorFool, Good Game, and Snarko. These three have made it possible to expand the mod beyond it's humble begginings in WolfRevolution. EF for all his help in the Python SDK forum, Good Game for making it possible to clean up the Wolfshanze high poly units, and Snarko for helping me on IRC late night when I was coding things above my level (self taught C++ and Python here). Also PieceOfMind deserves a shoutout for his Advanced Combat Modcomp, a great modcomp incorporated here (and the modcomp that actually motivated me enough to learn some C++). I also greatly appreciate the help and feedback from nudden, The Capo, Refar, Zebra9, Dresden and others for providing me with useful feedback and help essential to the building of Legends of Revolution. Edgecrusher for his compilation of Heros Units (though I did have to abandon his code, and write my own for it, I still Let me know if I am leaving anyone else out... Legends of Revolution was originally built out of WolfRevolution, a merge of the Wolfshanze mod and Revolution DCM. To get more in depth information on the mods that Legends of Revolution was built from, check out these links: Wolfshanze's Revolution thread Wolfshanze mod thread RevolutionDCM thread Those who created RevolutionDCM and the Wolfshanze mod also deserve credit, without them Legends of Revolution would not have been possible: Wolfshanze And those who he credits in his mod: Refar, Elhoim, kodzi, Danrell, Hadrean, Snafusmith, Bernie, GeneralMatt, Houman, Zerver, asio, The Coyote and others glider1 & jdog5000: And those who he credits in his mod: Moctezuma--creater or IDW, Ruff_Hi, Dale, Trojan Sheep, Solver, Dresden, Orion Veteran and others. Changelog and Version History Changelog: Version 0.9.7c Released 1 Nov 09
Version 0.9.7b Released 27 Oct 09
Version 0.9.7a Released 25 Oct 09
Version 0.9.7 Released 22 Oct 09
Version History Spoiler: Last edited by phungus420; Nov 02, 2009 at 04:27 PM. |
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| #4 | |
Deity Join Date: Mar 2003 Posts: 4,197 | Full list of Download Mirrors:
Last edited by phungus420; Nov 02, 2009 at 03:45 PM. |
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| #5 | |
Deity Join Date: Mar 2003 Posts: 4,197 | If you have any comments, suggestions, or issues, please post in a relevant thread in this forum, or start a new thread on it. I'd like to keep the main download thread clean. Thank you. |
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| #6 | |
Deity Join Date: Mar 2003 Posts: 4,197 | 0.9.6 official version released: updated 13 Aug 2009: See 2nd post for changelog |
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| #7 | |
Deity Join Date: Mar 2003 Posts: 4,197 | Legends of Revolution is now available again. Achilleszero has slaved away for hours and days fixing the art bugs in 0.9.6b, some of which were critical, and was why I removed the download for the last couple of weeks. *hopefully* these are all fixed now, if you do experience any issues, please report them in the bug reporting thread. Legends beta: 0.9.6c Download Released 3 Sep 09:
All 0.9.6 LoR versions, light, full, a,b,c are all save game compatible. So you can update from 0.9.6b and play on fine, or switch from light to the full version, swap saves for succession games with people using light and full versions; all such options will play on fine. However 0.9.6 versions are not backwards compatible, so LoR 0.9.6 is not save game compatible with 0.9.5 or below saves (so if you're in the middle of a 0.9.4b game, you should finish it before updating). Last edited by phungus420; Sep 03, 2009 at 02:10 PM. |
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| #8 | |
Warlord Join Date: Aug 2007 Posts: 132 | Torrent currently down. __________________ Legends of Revolution Finnish translation in progress! | Civilization IV & Warlords Finnish translation by Kahkonen | LoR forum Finnish translations: The Settlers II (see also: Return To The Roots), Transport Tycoon Deluxe & Chrono Trigger (minor participation) Last edited by Merri; Oct 22, 2009 at 09:42 AM. Reason: Torrent updated to 0.9.6c+ |
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| #9 | |
Deity Join Date: Mar 2003 Posts: 4,197 | New version released. This is a significant improvement (the known bugs list is nearly empty now ), nearly all issues with Single Player have now been fixed. Now we just have MP to deal with, and some art additions, and the mod will be out of beta.Version 0.9.7 Released 22 Oct 09
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| #10 | |
Chieftain Join Date: Sep 2008 Posts: 4 | when do you you think LoR with have the bugs ironed out for MP play ie..99 1.0 ? |
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| #11 | |
Deity Join Date: Mar 2003 Posts: 4,197 | |
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