Score: 10

"Well done!"
date: November 18, 2009
My indians were all like "BAAAAAAAAAAAAH!!!" and the cowboys were all like "GAAAAAAAAAHHH!!" and the general was all like "I'm the Juggernaut BI---!!!"
But in all seriousness, the computer's generation of troops wasn't bad, I can't tell if it's preset or if the composition of each wave changes- and it makes the need to quickly change from focusing on building resources to building and improving troops at what I feel is appropriate times during the game.
The concept of the game-saving potions and the need to keep one of your most useful (in terms of the instant-heal all ability) generals running around the map was an interesting one at that. It was a little confusing at first trying to navigate around and it wasn't until my 3rd try at the game that I even realized I could move more than one general each turn.
I'm on my way to beating it- or at least seeing how far I can make it, but the enemy level scales are somewhat difficult to keep up with once they get 40 to 50 deep- the resource difference of the food in terms of it's cost as well as the production increases for everything but lumber tend to make thinking your way around problems a bit different as well.
All in all a lot of work put into it and it's a really great game. One army producing one unit type making you juggle where and when you want them plus the ability to trap and fight on areas that aren't your village center or walls only was a nice touch. Keep up the good work.
~Ex